piątek, 26 listopada 2010

Da Red Orktoba’ -experimantal rules for the notorious Ork Battleship and it’s infamous Kaptin

[380 pts]
Type/hits Speed Turns Shields Armour Turrets
Battleship/ 12 20 cm 45 3 5+ /6+ front 3
Armament Range/Speed Firepower/Str Fire Arc
Prow Torpedoes 30 cm 2D6+3 front
Port gunz battery 30 cm D6+4 left
Stbd gunz battery 30 cm D6+4 right
Port heavy gunz battery 15 cm 6 left
Stbd heavy gunz battery 15 cm 6 right
Aft torpedoes 30 cm D6+2 rear

Red Orktober is equiped with Extra Power Fields (included in profile) and Mega-armoured Boarding Parties (giving it an additional +1 modifier on boarding). It is led by the infamous Kaptin Morkuz Ramiuzz (rules below).
Red Orktober can fire normal and boarding torpedoes.

Kaptin Morkuz Ramiuzz
Leadership: 7
Re-rolls: 2- diz may only be uzed on Da Red Orktoba’, and no otha re-rollz may be uzed on Da Red Orktoba’
Famuz Freebooter: Kaptin Morkuz Ramiuz iż da only Kaptin on bord diz ship. The ship has all the normal bonuses of having a Ork Warlord on board (and thus may not buy another Warlord for this ship), with the following exceptions: Ramiuz can never be the Fleet Commander, Da Red Orktober’s crew may never be exchanged for another crew.
Under Da Kaptinz (blind) Eye - Ramiuzz pu(ni)shes the crew beyond any limit, which means they are a very proficient (for orks), if somewhat tired crew . This means that when under the Kaptin’s gaze they will work their hands to the bone, but on other occasions they just won’t give a damn.
For every successful Ld check, the ship suffers a -1 penalty to it’s leadership. On the other hand, every unsuccessful Ld check means the ship gets a +1 leadership bonus. These do stack up, so keep count.
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